Wednesday, April 29, 2009

Midnight Club LA review

The racing game Midnight Club LA was released by Rockstar games on October 21st 2008, the fourth game in the series. The latest extension to the game was the adding of “South Central,” a whole knew part of the city, nearly the size of one third of the cities size when the game was released. Midnight Club LA surpasses all previous games in the series in three main aspects, specifically, customization, single player campaign, and online gameplay. These three aspects were developed to a completely new level in the latest game of the Midnight club series.
The first area in which Midnight Club LA is superior to its predecessors is the customization factor that is new to the series with the release of LA. Players can unlock parts for their cars by competing with that class of car. After players have unlocked parts for one of the five classes of cars, they can buy and install them for whatever value they hold. Available body parts range from custom exhaust pipes to steering wheels to spoilers. Aside from body parts, players can also change their cars’ paint and add vinals. Gamers can chose from a cast array of paints, or even create their own color. Additionally, players can also change paint designs, such as two tone or certain fades, not to mention the option to manipulate the thickness or gloss of the paint. Furthermore, the vinal options are even more exuberant. Players can chose from vinal packages, or pick from hundreds of vinals to personalize their ride.
Moreover, the second main aspect of why the latest Midnight club game surpasses the others is the single player campaign. Instead of roaming from city to city, with all the needed garages already on the minimap, you must explore the whole city from top to bottom to find new races, new racers, and new garages. The single player story follows a racer who’s well known on the east coast, but travels west after some jail time to build back up his reputation there. Players must control him in order to climb the social ladder of LA racers and reach the highest rank of reputation. Along the way, players unlock different tiers of cars and performance parts for each tier of cars, therefore allowing players to set and reach goals along their climb to the top of LA’s streets.
The final aspect as to how Midnight Club LA is more improved than the previous games in the series is the online gameplay. This is mainly because of the addition of several new modes of play. Instead of just racing online, players can enter a quick cruise, and surf the city with other players at top speeds. While in a quick cruise, any player can propose a challenge, whether it be any of the races from the single player, a custom made race, or a special game such as capture the flag. Additionally, to quick cruise, Rockstar added a new feature called “rate my ride” to build upon the customization aspect of this game. In this game mode, players can put their customized car up for other players to see and rate on a scale of one to ten. After uploading your personal ride, and rating other gamers’ rides, you can check the high scores to see who’s on top at the moment.
On October 21st of 2008, Rockstar released its fourth game in the Midnight Club series, Midnight Club LA. This game exceeds the previous hit in the series, Midnight Club III, and rivals any new Need for Speed game. This game is more improved than the other games in the series for three main reasons, those points being the customization aspect, the single player campaign, and the online gameplay. Furthermore, the addition of South Central also adds a lot to the game, including new areas to explore and new jumps to attempt. In conclusion, the game Midnight Club LA is unsurpassed by any of its predicators in the three main aspects that really count when comparing any games of this genre.

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